BREAK THROUGH. LET GO.
BREAK THROUGH. LET GO.
Break a hole in the field and punch the ball above the bricks. While any ball is up there the overdrive meter charges by itself — every brick it clips on the way pays at your current multiplier.
×2 LIFT → ×3 SURGE → ×5 OVERDRIVE → ×8 SUPERNOVA. Sustained roof rides fire cascade pulses and accelerate your balls. Dip below and stored heat keeps the reward alive briefly, then the meter cools.
It moves up and down inside the bottom zone. Strike while rising: the launch adds up to +32% ball speed. This is how you crack speed gates and steer into steep hits.
Gates are never grind — every one dies to a single good hit.
Gamepad — left stick moves and lifts. A launches / continues. Start pauses.
Standard 50 · Gates 150 · all × your tier multiplier. Clearing a sector pays a bonus scaled by the multiplier you kept.