Smash a hole in the wall. Get the ball ON TOP.
The longer it stays up there, the harder it FRENZIES.
mouse · touch drag · WASD/arrows — space launches — P pauses
Break through the brick wall so the ball gets above it. While the ball is up there hitting bricks you are in FRENZY: the multiplier ramps ×1 → ×8, the screen escalates, and everything scores more. When the ball drops back down, the multiplier decays.
The paddle moves up and down too (bottom band). Moving up at contact SMASHES the ball faster; moving down absorbs speed for control. Where you hit the paddle bends the angle.